All posts in Game Over

Game Over – The Sims 3

My second completed game of 2011 is The Sims 3 from EA

There’s something about simulation games that appeals to my addictive nature, I’ve spent many an hour scrutinising the right layout for my residential zoning in SimCity, flying around the city putting out fires and saving lives (and modding the source files with hilarious consequences) in SimCopter and, despite its dollhouse-like nature, I was also bitten by the The Sims bug when it was released in 2000.

Having finished the latest iteration it seems like nothing has really changed since that first release. For the first 20 or so hours I did enjoy it, but as I neared completion it became apparent that I was hating it, and there were two main reasons. Firstly, it crashed, a lot, and with a lack of autosave feature, this meant much retreading of hard earned progress. Secondly, the idiotic Sims, despite giving them personality traits and goals, they seem quite happy to just saunter around doing any old bollocks.

It’s a huge burden to still have to micromanage every aspect of their behaviour if you want to succeed at the game. Annoyingly, sims will readily ignore the queue of activities you’ve arranged for them if you take the camera into one of the other enviroments. There’s a whole town full of things for your sims to do, like go to work in an office, or an visit an army base, but as soon as they enter these buildings you are left with a blank space for the duration of the activity. Why on earth would you want to follow them around if you can’t see what they’re up to?!

Not having played the PC version I don’t know how much was cut out for the console release, but I’m resolute that I won’t ever be playing another The Sims game. Well, not for at least 10 years anyway.

Game Over – A World of Keflings

My first completed game of 2011 is A World of Keflings by NinjaBee.

For those unaware, Keflings are the name given to small humanoid creatures who inhabit the game world. They’re very much like us humans, with the exception of being extremely small and willing to actively and repetitively complete mundane tasks such as chopping trees and mining rocks. In the game world, your Xbox avatar is a giant, looming over the Keflings and commanding them to build ever more complex structures, allowing the harvesting of more varied resources and perpetuating a cycle of growth.

What sets this title apart from it’s predecessor – A Kingdom for Keflings – is the inclusion of a much more rich storyline – the charming nature of the many characters helps weave an emotionally bonding thread to your progression. Additionally, the addition of two new levels and many resource gathering refinements make this one much less cumbersome. A World of Keflings has no threatening elements, and no time constraints, which allows you to progress at your own pace and know that even if you spend 40 minutes moving your buildings from one side of the map to the other, everything will be okay.

As an Xbox Live Arcade title, A World of Keflings currently costs 800 MS Points, which is definitely good value. I completed my game in just under 6 hours, although I did spend quite a few extra hours helping out a buddy in his game, thanks to an excellently implemented multiplayer mode. There are 200 achievement points, all of which are relatively easy to get by the end of the game.

It’s extremely addictive, and very relaxing.